Metroid just took a huge 180 degree turn... the formula is radically changed with much less exploration and lots more narrative, not to mention new gameplay mechanics.
- A traditional Metroid experience offering a completely different take from what we've seen to date
- The opening cinematic details the last moments of Super Metroid
- The game is a noticeably darker take on the metroid universe. Mother brain is a slimy and hulking alien, very different from its Super Metroid incarnation
- Expect a dialogue-heavy game, Samus speaks in a serious and calm tone, adding to the mature theme of the game (I gotta stop here, because matirrity isn't anything new for Metroid). While in previous Metroid games the story required your imagination to make it work, this one will have an ever-present narrative.
- When Samus answers a distress call from a partially destroyed space station, she finds out that the galactic federation crew that is already there is composed of her old crew members.
- In just one cutscene, you'll experience Samus converse more than she did throughout the whole Metroid series. An interesting change to the formula? Hell yes. Nintendo promised to focus on her character, and Samus interacting with others is a very important element in fleshing out her character.
- The game is a very strange hybrid of 2D and First-person gameplay.
- While the game is a 2D action-platformer for the most part, the camera and depth of navigation will change according to your situation, sometimes allowing fully 3D movement.
- You use NOTHING but the Wii remote. You are required to twist it horizontally, use the d-pad to move around and use "1" to shoot. Targeting is completely automatic - point into the direction of the enemies and blast 'em.
- The first-person mode is activated by pointing your wiimote at the screen, much like you do with a TV remote. The mode allows for further environment exploration, and is apparently the only way you can aim (using your reticle) and fire your missiles.
- Samus is given new abilities, such as dodging an attack by tapping the d-pad in any direction prior to getting hit, kicking an enemy (provided that you're close enough), and Samus also can mount enemies and use them for an attack - Destructoid didn't manage to use it in real-time combat situations, though.
- Okay, now, this is a shocker, a gamechanger, a gamebreaker, call it what you will, but it fundamentally changes Metroid. Items are no longer found through exploration, instead, your Commanding Officer will authorize the use of various items - in the section Destructoid played, the commander authorized morph ball bombs.
- No, not done yet. Remember hunting around for energy? How about missiles? Forget about doing so ever again, or at least in Metroid Other M. Tilt the wiimote vertically and hold "A" to replenish your missile supply at any time... doing the same if your health dips into the red will replenish one energy tank at a time.
And... done. If you followed through with the whole summary, then you saw details that are an absolute 180 degree turn as far as Metroid goes. This installment promises to be extremely different from anything you previously saw in Metroid, for better or worse. I'll leave you to discuss which is it!
The game will be out June 27th in North America, and sometime in Q3 2010 in Europe.