Author Topic: Destiny Media Information and Gameplay  (Read 900 times)

Offline javajolt

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Destiny Media Information and Gameplay
« on: April 29, 2014, 01:54:07 AM »



So the embargo has finally been lifted, and that means all of the floodgates are open. Media outlets everywhere are releasing Destiny information, and we’ve taken the liberty of compiling all the new information into one big article for you. Check in periodically to see what all the gaming organizations had to say about Destiny.

Joystiq

Joystiq got the chance to talk to Bungie’s Pete Parsons about how campaign and multiplater will work with Destiny, we got info on it will only be played in a 3 person group for both:


Quote
As Parsons explained to me, players are free to tackle the campaign alone or with two friends. Every mode is played with groups of threes, incidentally – even adversarial multiplayer – as Bungie feels it offers the best balance for the three available classes. Each mission contains both private and public spaces, meaning some areas are dedicated solely to your three-man team, while other areas will be filled with additional players.
This is an interesting contrast to the larger scale FPS titles currently on the market. While there will still be larger scale interactions (a public event with 9 players, for example), majority of experiences in Destiny will be limited to three player designs.

IGN

The center feature of this media embargo is the “Strike” missions in Destiny. IGN describes their numerous playthroughs of a specific Strike mission and their impressions of it. Some new pieces of information they lent us include new abilities that are usable by the three Guardian classes.


Quote
With few options left, I decided it was time to tap in and unleash this beastly special move. In a flash, my female Hunter summoned a purple-colored Arc Blade and the camera switched to a third-person view. From that point, I ran around in this new perspective and sliced up the competition with satisfying swings of my energy blade.

The Titan threw up a purple shield called the Ward of Dawn, and it soaked up enemy shots and provided emergency cover for our squad. The Warlock jumped up and unleashed a Nova Bomb, a bolt of energy that exploded and sent enemies skyward.
Both the Arc Blade and Ward of Dawn are new abilities never before detailed, and only seen on occasion in gameplay videos.

Polygon

Polygon discusses not only how Destiny controls gameplay-wise, but also its storytelling and scale. To start, they acknowledge that Destiny’s controls are familiar, yet playing as your Guardian will feel slightly different and innovative compared to playing a different FPS such as Halo.


Polygon goes on further to discuss Destiny’s scale and storytelling. One thing notable about Destiny’s level design is that while there are still some elements of linear gameplay, the environments did seem more open, allowing players room to not only play cooperatively, but also explore the level however they desire, adding more variety. Bungie also told them a little about what it is like to design such a massive world. Bungie has the options to design any environments they choose, and players will surely notice that when they explore our full solar system for the first time in Destiny.


Finally, Polygon also touches on character progression as well as the loot system. Bungie employees claim that the loot your character obtains will always be beneficial to you. Never will you receive a weapon or piece of equipment that cannot be implemented into your build, and it is the players choice as to how they will utilize their new gear. They also state that nearly every part of your character is customizable: the headgear, the chestplate; nearly everything can be tuned, colored, or personalized.

Gamereactor

Gamereactor is my personal favorite source for all of this new Destiny info, and I’ll show you why. GR has detailed how Destiny’s gameplay is structured, and the different game modes we have to choose from.

Below are the confirmed game modes that are playable in Destiny. These will most likely be the menu options a player will have to select from to enter the world of Destiny.

• Patrol: Destiny’s free roam mode; take your spaceship to any planet in the solar system, return to the tower, or explore Earth itself. You can pick up smaller side missions here or just go hunting with your fire team.

• Campaign: Far more linear, this can be played both solo or with friends and will contain Destiny’s main storyline

• Strikes: Smaller, 30-minute, selectable missions (example video above), that are designed to be completed by one fire team

• Raids: Similar to strikes, but much larger scale. Numerous fire teams will take part and will most likely be a more popular matchmaking option. I’d say its safe to say that loot will be chased often in this game mode.

• PvP Skirmish: This is Destiny’s competitive multiplayer; we still don’t know much about it, however, Gamereactor has CONFIRMED that this mode will not be immediately unlocked when you boot up Destiny. It has to be unlocked after a few hours of playing.

All modes contain public areas where players will be seamlessly matched together to partake in missions or public events (leading to around 7-9 players interacting) but all gamemodes are designed to be entered with three players.

Finally, Gamereactor also confirms that those who begin their Destiny journey on previous generation consoles (Xbox 360 and PS3) will be able to transfer there character data over to the next-generation consoles should they so choose.

Playstation

A Playstation video with Destiny also confirms that fans will be able to play both competitive multiplayer and Strikes at E3 this summer. There is also a ton of new gameplay clips so check out the video below.





source:beyodentertainment
« Last Edit: April 29, 2014, 02:33:52 AM by javajolt »